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In August 2008 Reallusion launched the update which added a revised UI featuring scene manager for organizing projects and enabling the viewport for a more live direct object picking and interaction. The next update for iClone would come only a year later with iClone v3.0.

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At that event Reallusion's Vice President John C Martin II presented the Machinima Festival attendees with a demo of iClone with further news that Reallusion would be providing a full commercial license for all movies produced with v1.0 as a counter-strike to game development companies’ policy. However, iClone v1.0 would soon be adopted by many Machinima filmmakers and was even showcased at the 2005 Machinima Film Festival held at the Museum of the Moving Image in Queens, New York.

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A company which is a video game based filmmaking technique that transformed gamers into filmmakers by capturing live video action from within video games and virtual worlds, for example like Quake and Second Life. The process was derived from the 2001 release of CrazyTalk 2D animation software, while the face mapping tools and real-time 3D animation environment eventually made iClone popular with the community of Machinima. iClone was able to use facial mapping and lip-synch animation technology to enhance and capture proper expressions that would be used in short films and movies. As it was able to support real-time 3D animations and had the ability to create avatars from photographs. Reallusion first launched iClone v1.0 in December of 2005, made to be a tool to help and create 3D animations and render animated videos. Afterwards morphing grew in the early 1990s, ranging from appearing in a Tide commercial where the bottle morphed into the United States to even being in Snoop Dogg's "Who Am I? (What's My Name?)" music video where Snoop and the other members turned into dogs. However, morphing was hardly used afterward and wasn't until Emile Cohl's 1908 film Fantasmagorie that it would come into the limelight. While also depicting the first instance of morphing as the first animation made was that of a woman’s face transforming into a witch then into a monster in a single transition.

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The phenakistoscope is considered as one of the first forms of moving media entertainment able to play a series of animations on loop and paved the way for the future of the motion picture and film industry. Using a phenakistoscope, Joseph Plateau and painter Jean-Baptiste Modau were able to create the first series of an animation in 1835, now regarded as the first widespread animation device in its time. Before any 3D models were born, morphing animation was made.

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However, animation took another step before it made it to 3D animations. Moving from the hand drawn 2D animations of the old disney movies and cartoons to 3D animation such as Toy Story. Animation nowadays has always changed and still continues to do so.








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